Category: Devlog
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Trees & Foliage
You can’t have a forest without trees, and I hadn’t devoted any engineering time towards efficiently drawing trees and foliage.
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2024 In Review
As my first year of solo development comes to a close, now feels like a good time to look back and reflect on the milestones achieved in 2024.
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World Management & Terrain – Part 2
In this update, I’ll show how terrain is generated by Deep Engine and cover topics like heightmaps, texturing, and physics.
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World Management & Terrain – Part 1
In this post, I’ll discuss how I’m planning to structure the world and some of the technical aspects and challenges of building open world games in general.
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Announcing Project Arroa: Revenwood
Project Arroa: Revenwood is the first video game adaptation of a fantasy campaign setting I created for friends and continued to expand throughout my life.