Interkarma's Workshop

Interkarma's Workshop

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  • May 2025 Catch-Up

    May 2025 Catch-Up

    The last couple of months have flown by! I haven’t posted anything to the main blog for several weeks, so without wasting any time, here’s a recap of what I’ve been working on.

    May 2, 2025
  • Dougal’s Glade Concept

    Dougal’s Glade Concept

    Dougal’s Glade is where the player starts their adventure. It’s also a sandbox where I can experiment with processes of production, art styles, and gameplay.

    February 21, 2025
  • Trees & Foliage

    Trees & Foliage

    You can’t have a forest without trees, and I hadn’t devoted any engineering time towards efficiently drawing trees and foliage.

    February 3, 2025
  • 2024 In Review

    2024 In Review

    As my first year of solo development comes to a close, now feels like a good time to look back and reflect on the milestones achieved in 2024.

    December 16, 2024
  • Final Voyage of The Swoop – Part 4

    Final Voyage of The Swoop – Part 4

    The air around us collapsed inward one moment and exploded outward the next. Salt spray was pushed away by a sphere of rapidly expanding air, flattening into rivulets of water against deck that streamed from the epicentre of this sudden force.

    December 8, 2024
  • Final Voyage of The Swoop – Part 3

    Final Voyage of The Swoop – Part 3

    There grew among my men a discord on that final evening. The sight of me, stained by the Kishari runecutter, had unmade their will. With my new senses, I could hear them whisper words such as “bewitched” and “doomed”.

    December 6, 2024
  • Final Voyage of The Swoop – Part 2

    Final Voyage of The Swoop – Part 2

    “The Swoop has found herself in a chase. This is not our usual sortie against the navy, this time we’ve angered someone dangerous.”

    November 30, 2024
  • Final Voyage of The Swoop – Part 1

    Final Voyage of The Swoop – Part 1

    The Swoop and her crew fled Kish’Ra at midnight with the good fortune of a strong wind in her sails. By dawn, tall sails on the horizon spoke of a hunter’s ship in pursuit.

    November 27, 2024
  • World Management & Terrain – Part 2

    World Management & Terrain – Part 2

    In this update, I’ll show how terrain is generated by Deep Engine and cover topics like heightmaps, texturing, and physics.

    October 27, 2024
  • World Management & Terrain – Part 1

    World Management & Terrain – Part 1

    In this post, I’ll discuss how I’m planning to structure the world and some of the technical aspects and challenges of building open world games in general.

    September 24, 2024
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Interkarma's Workshop

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