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May 2025 Catch-Up
The last couple of months have flown by! I haven’t posted anything to the main blog for several weeks, so without wasting any time, here’s a recap of what I’ve been working on.
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Dougal’s Glade Concept
Dougal’s Glade is where the player starts their adventure. It’s also a sandbox where I can experiment with processes of production, art styles, and gameplay.
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Trees & Foliage
You can’t have a forest without trees, and I hadn’t devoted any engineering time towards efficiently drawing trees and foliage.
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2024 In Review
As my first year of solo development comes to a close, now feels like a good time to look back and reflect on the milestones achieved in 2024.
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Final Voyage of The Swoop – Part 4
The air around us collapsed inward one moment and exploded outward the next. Salt spray was pushed away by a sphere of rapidly expanding air, flattening into rivulets of water against deck that streamed from the epicentre of this sudden force.
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Final Voyage of The Swoop – Part 3
There grew among my men a discord on that final evening. The sight of me, stained by the Kishari runecutter, had unmade their will. With my new senses, I could hear them whisper words such as “bewitched” and “doomed”.
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Final Voyage of The Swoop – Part 2
“The Swoop has found herself in a chase. This is not our usual sortie against the navy, this time we’ve angered someone dangerous.”
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Final Voyage of The Swoop – Part 1
The Swoop and her crew fled Kish’Ra at midnight with the good fortune of a strong wind in her sails. By dawn, tall sails on the horizon spoke of a hunter’s ship in pursuit.
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World Management & Terrain – Part 2
In this update, I’ll show how terrain is generated by Deep Engine and cover topics like heightmaps, texturing, and physics.
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World Management & Terrain – Part 1
In this post, I’ll discuss how I’m planning to structure the world and some of the technical aspects and challenges of building open world games in general.