-
World Management & Terrain – Part 2
In this update, I’ll show how terrain is generated by Deep Engine and cover topics like heightmaps, texturing, and physics.
-
World Management & Terrain – Part 1
In this post, I’ll discuss how I’m planning to structure the world and some of the technical aspects and challenges of building open world games in general.
-
Announcing Project Arroa: Revenwood
Project Arroa: Revenwood is the first video game adaptation of a fantasy campaign setting I created for friends and continued to expand throughout my life.